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Each ring is optimized for real-time rendering, featuring clean topology, strong silhouettes, and detailed PBR materials suitable for modern game engines.
Designed as signet rings (seal rings) with bold proportions and narrative-driven aesthetics, this pack is ideal for RPGs, dark fantasy games, medieval worlds, horror settings, crime scenes, and stylized modern characters.
🔹 Key FeaturesTotal Models: 10 unique signet rings
Polycount: Under 3,000 triangles per model (real-time optimized)
Topology: Clean, animation-friendly geometry
Design Styles: Gothic, medieval, biker, skull, religious, gemstone
Game-Ready Assets: Suitable for first-person and third-person games
Texture Maps: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
Workflow: Metallic-Roughness
Texture Presets:
Unity Standard Metallic
Unity URP / HDRP
Unreal Engine (ORM)
Blender (Cycles & Eevee)
Single UV set (non-overlapping)
Efficient texel density
Optimized for PC, Console, Mobile, VR/AR, and WebGL
Ideal balance between visual detail and performance
Game Development:
RPGs, dark fantasy, medieval, horror, crime, post-apocalyptic, cyberpunk (low-tech), narrative-driven games
Character Customization:
Heroes, villains, bosses, cultists, bikers, nobles, vampires, NPCs
Real-Time Rendering:
Cinematics, character previews, interactive scenes
Unity 3D: 2019.4+ (Standard, URP, HDRP)
Unreal Engine: 4.26+ / 5.x
Blender: 2.8+ (Cycles & Eevee ready)
Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Each ring is provided individually with:
Blender (.blend) file with packed textures
FBX (triangulated)
OBJ (triangulated)
PBR texture sets with engine-specific presets
A master Blender scene is also included, containing all 10 rings already textured and organized in a single file for easy preview, editing, and management.
✅ Ideal for indie developers, AAA studios, and real-time artists.
Add bold personality, symbolism, and narrative depth to your characters with this Gothic Signet Rings Pack — optimized, versatile, and production-ready.
AI-Assisted, Human-Refined
These assets were partially created using AI-generated high-poly references. All retopology, UV mapping, baking, texturing, topology cleanup, and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.